In this continuation of my study of the perspectives, I shall move on to, Two Point Perspective.
Two point perspective is little different from One Point in that it now has two vanishing points instead of one. To explain, let's take a look at these images.

Note, which side of the box is facing us (the viewer)?
Obviously, both. We are looking at the corner of the box, and we get a view of two different sides as they point in the direction of seperate vanishing points. And thus, you have two point perspective. All of the same rules as one point still exist, and I implore you to explore as many different options as you can with this type.


Next comes, Three Point Perspective
Simply put: It is a type of perspective similar to two, only that it deals in extreme highs, and extreme lows
When drawing in Three Point you begin by drawing it out as if it were two. You find two vanishing points on the horizon and begin to plot out the corner corners of the object you are looking to draw.
However, you begin to move to three point perspective when drawing out the corners of the box in your grid. This time around the corners won't be completely parallel as they were beforehand and will begin to actually head to what we call the third vanishing point.
Remember, where you place the box matters as it will determine from what point of view you would be looking through. If you were to place it above the horizon line, you would essentially be using a worm's eye view, and if it were below the line, you'd be looking through a bird's eye view.

Of course, that doesn't mean you can't go for variation every now and then.
Take one of my latest drawings for example:

I mapped this one out on a particular angle and started with a grid that began at the bottom of the horizon line, but as the character begins to rise above the line, we as the viewer begin to see their perspective begin to change as well. We see the character's body on the upper right angle in a way that we see their features from the bottom, where as if you look at the bottom left the character's body is angled in a way that we see only their bottom.
And that's about how well I can talk about Two and Three Point Perspective. Join me later for when I finish this and explore Four and Zero Point Perspective.
When drawing in Three Point you begin by drawing it out as if it were two. You find two vanishing points on the horizon and begin to plot out the corner corners of the object you are looking to draw.
However, you begin to move to three point perspective when drawing out the corners of the box in your grid. This time around the corners won't be completely parallel as they were beforehand and will begin to actually head to what we call the third vanishing point.
You first find the third vanishing point by making a line from the middle corner, either up or down. From there you would have the other two corners converge onto that one line to create the effect of a great distance being either high up or down.

Remember, where you place the box matters as it will determine from what point of view you would be looking through. If you were to place it above the horizon line, you would essentially be using a worm's eye view, and if it were below the line, you'd be looking through a bird's eye view.

Of course, that doesn't mean you can't go for variation every now and then.
Take one of my latest drawings for example:

I mapped this one out on a particular angle and started with a grid that began at the bottom of the horizon line, but as the character begins to rise above the line, we as the viewer begin to see their perspective begin to change as well. We see the character's body on the upper right angle in a way that we see their features from the bottom, where as if you look at the bottom left the character's body is angled in a way that we see only their bottom.
And that's about how well I can talk about Two and Three Point Perspective. Join me later for when I finish this and explore Four and Zero Point Perspective.


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