I made this piece in about a week to get out material for my portfolio. While it represents a great leap in design and color, it also takes a few steps back in design.
I made this piece up as a little representational piece for a story I hitched up in my mind. A Zelda one actually, but because of my timelimit, I wan't able to really fill in the finer Zelda details, such as the triforce, and the proper dress for Princess Zelda. So I supose at this time, it only relates to Zelda in description.
I drew this out with the idea of wanting to capture size and strength with this behemoth of a dragon. I kept his body hidden, mostly because I didn't want to draw it, but instead went with the idea of him only showing his head to display his massive girth across the screen. However, I feel as if he is too flat, and not the behemoth he should be, though I'm not sure why. Whether it is the fault of the horizon or how I drew his face, I am unsure. I can only say that I want to redo it again.
The shading was something I've been practicing. Capturing a sort of paint like feel without the use of all the outlines I am used to using, along with multiple paint effects and layers using simple brush strokes to capture what I want.
Again, not one of my best pieces, but certainly a step up.

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